Friday, 27 January 2012

Lecture 8 - A History of Type

AIMS of LECTURE
  • Give a simple introduction the history of typography
  • Introduce the six main classifications of type
  • Introduce some famous type faces and their related connotations
  • Introduce the metalinguistic function of typography
  • Typography structures how a variable is delivered.  
  • Typography = Meta-communication, Paralinguistics, Kinesics 
  • Typography is communication through visual language and is not presented verbally.  
  • Slab Serif = CAPITAL LETTERS. Very powerful representation using typography to express the tone.
  • Choice of colour of font and the arrangement of type gives a impact on how it is presented and communicated to the audience. 
  • Typography is the intersection between verbal and visual communication, Writing is where Visual Communication and Spoken Language meet.
  • Using capitals and colour emphasizes the way the word is spoken and communicated to the audience

Type Classifications
Humanist, Old style, Transitional, Modern slab serif (egyptian), san serif
 Late Age of Print-
  • The term 'late age of print' comes from the media theorist Marshall Mcluhan 
  • The age of print is thought to have begun around 1450 
  • Pior to the late age of print came the 'dark ages' where nobody read or wrote: 'Late age of print' allowed this to be
  • introduced 
  •  The age of print brought with in Gutenberg's printing press, this allowed for 'moveable type' to be introduced and
  • created dramatic changed and 
  • development in the world. 
  • Moveable type then brought with it the period of the renaissance which eventually saved the culture from the 'dark ages'.
 Roman Culture

  • Modern day alphabet take from roman letters - uppercase 
  • The first form of movable type were based/ modelled on human, medieval hand writing also know as Black letter or Gothic. The model for the first movable types was Blackletter (also know as Block, Gothic, Fraktur or Old English) This typeface was very heavy, thick and illegible to the human eye.
  • Gothic Scrip had to read because of the spacing 1450
  • Quikly suppressed by humanist type - Nicholas Jenson
  • Characteristics -there is little difference between the main stroke and secondary stroke and a classic feature is the upturned cross stroke of the letter 'e'.
 
The first Modern Humanist family of typefaces are:
  • Jersey by Gustav Jaeger 1985
  • Centaur- Bruce Roger, this was based on Nicholas Jenson's type.
  • LTC Kennerley by Mitchell Kennerly, 1911
  • F.H. Ernst Schneidler, 1936
Tory, painter and designer, believed that the proportions of the alphabet should reflect the ideal human form. 
  •  "the cross-stroke covers the man's organ of generation, to signify that Modesty and Chastity are required, before all else, in those who seek acquaintance with ell-shaped letters".

 
  • Humanist was the first family of type. 
  • Centaur (humanist) now became Garamond (old style).
  • Old style stemmed from Venice and along with this style came the first forms of italic fonts as well as different spacing of letters.
  •  Typography becomes a form of art
  • 17th-18th Century period of enlightenment
In the late 18th century, English printer John Baskerville created a type with such contrast between thick and think elements that his contemporaries are said to have accused him of "blinding all the readers of the nation; for the strokes of (his) letters, being too think and narrow, hurt the Eye".

Characteristics of Bodoni
  • High Contrast
  • Abrupt serifs
  • Horixontal
  • Vertical Axis
  • Horizontal Stress
  • Small Aperture
  • Didone represent elegance and style/class
  • Beautiful and ordered fonts
  • high end glamour and chuique
  • Didone was invented at the start of Modernity
 Slab Serif
  • Fat Face Fonts
  • Typewriters
  • attention grabbing
  •  Cram allot on page
Sans Serif
  • Modernist
  • Bauhaus
  • 1800s
  • order and simplicity
  • Gill Sans
  • Helvetica

 



Monday, 23 January 2012

LORENZO TASK // GRID LAYOUT

Here is a double page spread I found in Muslim lifestyle magazine, I have draw out the grid I think it uses and will draw out some alternative layouts for it.




Thursday, 19 January 2012

JO TASK // 5 EXAMPLES OF VISUAL COMMUNICATION

For Jo's Task I have collected 5 examples of graphic design that is accessible to the public. Everywhere you look there are aspects of design, here a few I like:

Transport - Buses

Billboards

Bus Stops

On the Floor

Buildings

Wednesday, 11 January 2012

Jo Manifesto Task

For this task we have been asked to come up with our own manifesto. I started by researching manifestos to get an idea of where to go. I think it is important to have a set of rules or goals to stick to that way you know you are trying your hardest.

Manifesto Research

Frank Chimero
I particularly like this manifesto. He makes bold statements
and presents them in a visually interesting way.
frank-chimero_site_02.jpg

Pete Adams
This is a really nice hand rendered manifesto
it is short but too the point and has been presented well.
design_manifesto_full.jpg

CFDA Design Manifesto
I think this is to the pint
its simple short and informative
1881-i-400x400.jpg



Bruce Mau Incomplete Manifesto for Growth

        1. Allow events to change you. 
        1. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.

      1. Forget about good. 
    • Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you’ll never have real growth.

  • Process is more important than outcome. 
  • When the outcome drives the process we will only ever go to where we’ve already been. If process drives outcome we may not know where we’re going, but we will know we want to be there.

  • Love your experiments (as you would an ugly child). 
  • Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.

  • Go deep. 
  • The deeper you go the more likely you will discover something of value.

  • Capture accidents. 
  • The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.

  • Study. 
  • A studio is a place of study. Use the necessity of production as an excuse to study. Everyone will benefit.

  • Drift. 
  • Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.

  • Begin anywhere. 
  • John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.

  • Everyone is a leader. 
  • Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.

  • Harvest ideas. 
  • Edit applications. Ideas need a dynamic, fluid, generous environment to sustain life. Applications, on the other hand, benefit from critical rigor. Produce a high ratio of ideas to applications.

  • Keep moving. 
  • The market and its operations have a tendency to reinforce success. Resist it. Allow failure and migration to be part of your practice.

  • Slow down. 
  • Desynchronize from standard time frames and surprising opportunities may present themselves.

  • Don’t be cool. 
  • Cool is conservative fear dressed in black. Free yourself from limits of this sort.

  • Ask stupid questions. 
  • Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.

  • Collaborate. 
  • The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.

  • ____________________. 
  • Intentionally left blank. Allow space for the ideas you haven’t had yet, and for the ideas of others.

  • Stay up late. 
  • Strange things happen when you’ve gone too far, been up too long, worked too hard, and you’re separated from the rest of the world.

  • Work the metaphor. 
  • Every object has the capacity to stand for something other than what is apparent. Work on what it stands for.

  • Be careful to take risks. 
  • Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.

  • Repeat yourself. 
  • If you like it, do it again. If you don’t like it, do it again.


  • MY PERSONAL MANIFESTO

  • Enjoy your self
  • Get your work done as soon as possible
  • Try Something New
  • Read and Research
  • Blog
  • Get your thoughts down on paper